Just like the PC network game, the mobile network game will become
the most active application among all games. It can even separate
players and the capital in the PC network game market. However,
the development of mobile network game at present is still facing
many problems and challenges.
The terminal bottleneck comes first. Without breaking through the
bottleneck, the development of many mobile value-added businesses
will be limited. Both the memory and screen of mobile mean much
to the development of mobile game.
The second problem is the data transmission speed of mobile network.
In the networking game, the speed of network turns out to be a main
element for players. In case they cannot get real time response,
networking then loses the meaning for the game. Though the present
network speed can basically meet the requirement, with the network
upgrading, especially with the 3G, users will have a totally different
game vendors no longer need try all their best to control the traffic.
Thirdly, the network game attracts players mostly with its strong
interaction. However, the interaction of the present few mobile
network products is not strong enough. Throughout the whole market,
the mobile network game is only focused on chess and card playing
games that involve only a small number of real time players. There
are not many on-line mobile network games that can invite many players,
let alone the ones with exciting visual views.
The fourth problem: how can newly launched mobile network games
invite enough users to help develop the game? This is a key point.
When the game is first launched to the market, there are not a satisfactory
number of online players. Without enough participants, the network
game then loses the attraction.
The fifth, the development of users is also limited by the singleness
of charge rules. After all, only very few users would send thousands
or tens of thousands of SMS' in the MUD SMS networking game. Though
favoring mobile games, most users can't afford to pay too much.
The monthly subscription mode may attract more users.
The prosperity of the mobile network game attracts not only mobile
carriers and SP but also mobile manufacturers, to whom mobile network
games will strongly promote the sales of mobile phones. Especially
through the service like mobile network games, mobile manufacturers
can constantly affect consumers, improving their loyalty to mobile
products. At present, famous manufacturers such as Nokia, Motorola,
Siemens, Ericsson, etc, all actively invest in the development of
mobile game products and terminals. Some new mobile models that
can achieve the function of playing network games have already been
launched. The mobile network game thus closely connects all aspects
of the mobile communication industry. With the joint efforts of
all aspects that have united target and profit, the mobile network
game will exploit even more space in the market.